{"id":238,"date":"2010-03-05T13:52:56","date_gmt":"2010-03-05T12:52:56","guid":{"rendered":"http:\/\/emiliequeney.com\/?p=238"},"modified":"2023-06-23T14:10:32","modified_gmt":"2023-06-23T13:10:32","slug":"architecture-mais-jeu","status":"publish","type":"jetpack-portfolio","link":"http:\/\/emiliequeney.com\/en\/portfolio\/architecture-mais-jeu\/","title":{"rendered":"more about play and architecture"},"content":{"rendered":"<p class=\"qtranxs-available-languages-message qtranxs-available-languages-message-en\">Sorry, this entry is only available in <a href=\"http:\/\/emiliequeney.com\/fr\/wp-json\/wp\/v2\/jetpack-portfolio\/238\" class=\"qtranxs-available-language-link qtranxs-available-language-link-fr\" title=\"Fran\u00e7ais\">Fran\u00e7ais<\/a>.<\/p><p>* Projet de recherche doctoral *<\/p>\n<p>Le jeu est une situation volontaire de plaisir, de cr\u00e9ation et de d\u00e9pense libre, aux antipodes d&#8217;une activit\u00e9 annexe, s\u00e9par\u00e9e et d\u00e9tentrice de sa propre fin, il constitue un moyen d&#8217;existence optimiste, un organisme complet, riche et coh\u00e9rent, un espace-temps exacerbant la capacit\u00e9 humaine \u00e0 \u00eatre libre dans son \u00eatre, son rapport au monde et son rapport \u00e0 autrui.<\/p>\n<p>Que peuvent donc avoir \u00e0 faire ensemble architecture et jeu?<\/p>\n<p>Aujourd&#8217;hui, la pratique architecturale courante est r\u00e9duite, parfois jusqu&#8217;\u00e0 l&#8217;absurde, \u00e0 la gestion d&#8217;une juxtaposition de diff\u00e9rents domaines de comp\u00e9tences sp\u00e9cialis\u00e9s et cadr\u00e9s par des probl\u00e9matiques techniques et l\u00e9gislatives.<\/p>\n<p>En marge du mode d&#8217;exercice conventionnel \u00e9merge pourtant une multitude de pratiques cr\u00e9atives, engag\u00e9es et originales, comme si la force d&#8217;invention humaine, tellement contrainte d&#8217;un c\u00f4t\u00e9 se d\u00e9veloppait in\u00e9vitablement de l&#8217;autre.<\/p>\n<p>Consid\u00e9rer le jeu dans son essence permet de le trouver l\u00e0 o\u00f9 on ne le nomme pas, toujours aupr\u00e8s de l&#8217;homme libre et cr\u00e9atif.<\/p>\n<p>Employer ce th\u00e8me comme filtre de lecture constitue un point de d\u00e9part critique permettant de d\u00e9busquer les situations de projet au cours desquelles la hi\u00e9rarchie entre les valeurs habituelles est abolie, les constructions sociales sont remises en question, les moments sont v\u00e9cus comme fin et non plus comme moyen, le savoir fait place aux sens et \u00e0 l&#8217;imaginaire.<\/p>\n<p>Que pourrait caract\u00e9riser une pratique architecturale ludique?<\/p>\n<p>* la situation<\/p>\n<p>Citant Huizinga, les mouvements lettristes et situationnistes semblent les premiers \u00e0 faire clairement mention du jeu tel un mode d&#8217;action devant \u00eatre int\u00e9gr\u00e9 dans la vie, en tant qu&#8217;\u00e9l\u00e9ment cr\u00e9ateur de libert\u00e9. D\u00e8s 1955, ils font le lien entre jeu et architecture, dans l&#8217;article de Guy Debord \u00ab\u00a0l&#8217;architecture et le jeu\u00a0\u00bb du bulletin Potlatch.<\/p>\n<p>La mise en place volontaire d&#8217;une \u00ab\u00a0situation\u00a0\u00bb est ce qui caract\u00e9rise la d\u00e9marche de certains groupements d&#8217;architectes actuels. Cette particularit\u00e9 implique en effet de consid\u00e9rer le projet non comme une fin, un objet voir une image formant l&#8217;\u00e9pilogue durable d&#8217;une d\u00e9marche, mais comme le support permettant de mettre en place un moment. Il s&#8217;agit pour ces architectes d&#8217;observer la multiplicit\u00e9 des pr\u00e9sents qu&#8217;est capable de g\u00e9n\u00e9rer une architecture, et d&#8217;en tirer parti. La temporalit\u00e9 de ces architectures est \u00e0 ce point de vue primordial, que ce soit en mettant l&#8217;accent sur le moment pr\u00e9cis de l&#8217;\u00e9laboration d&#8217;un projet, ou en limitant la dur\u00e9e de vie de l&#8217;objet architectural. En se lib\u00e9rant du poids du durable, il n&#8217;est alors plus question d&#8217;habituel, d&#8217;utilit\u00e9, de rentabilit\u00e9, de quotidien, de contraintes ou de rep\u00e8res, mais d&#8217;invention dans le temps pr\u00e9sent.<\/p>\n<p>Que se joue-t-il dans l&#8217;architecture consid\u00e9r\u00e9e en tant que support d&#8217;instants v\u00e9cus?<\/p>\n<p>* la joyeuse d\u00e9pense<\/p>\n<p>A travers leur int\u00e9r\u00eat commun pour le potlatch, les situationnistes et Marcel Mauss font le lien entre jeu et don. Le potlatch est une c\u00e9l\u00e9bration collective et festive pratiqu\u00e9e dans des soci\u00e9t\u00e9s primitives d&#8217;am\u00e9rique du nord-ouest, associ\u00e9e \u00e0 un moment ponctuel d&#8217;\u00e9changes multiples, et prenant place au sein d&#8217;un vaste syst\u00e8me de relations entre groupes sociaux. Pour Mauss, la force de cette pratique r\u00e9side dans le fait qu&#8217;il s&#8217;agisse d&#8217;un syst\u00e8me relationnel bas\u00e9 sur des \u00e9changes infinis, et non plus d&#8217;un don unilat\u00e9ral, asservissant celui qui le re\u00e7oit.<\/p>\n<p>Un certain nombre de pratiques architecturales contemporaines emploient le don comme phase d&#8217;un vaste \u00e9change humain symbolique. Elles ont en effet fr\u00e9quemment pour origine des initiatives personnelles et sont rarement r\u00e9mun\u00e9ratrices pour les agences. Elles peuvent \u00eatre consid\u00e9r\u00e9es comme l&#8217;amorce optimiste de la mise en place de nouveaux \u00e9changes humains: un espace-temps offert, souvent festif, qui g\u00e9n\u00e9rerait \u00e0 son tour une r\u00e9action cr\u00e9ative. Ces architectes se font donneurs au sens explicit\u00e9 par Mauss: non pas g\u00e9n\u00e9reux et d\u00e9sint\u00e9ress\u00e9s mais plut\u00f4t dans l&#8217;attente d&#8217;un retour et de la poursuite d&#8217;un \u00e9change.<\/p>\n<p>Qu&#8217;esp\u00e8rent donc ces architectes, \u00e0 l&#8217;image des lettristes diffusant gratuitement leur bulletin pr\u00e9cis\u00e9ment nomm\u00e9 Potlatch, et attendant en retour la r\u00e9action des lecteurs et la constitution d&#8217;un groupe r\u00e9volutionnaire?<\/p>\n<p>*d\u00e9construction\/r\u00e9invention\/subversion<\/p>\n<p>La base d&#8217;un jeu n\u00e9cessite la cr\u00e9ation de nouvelles r\u00e8gles, au moins momentan\u00e9es. Cette invention n&#8217;est possible que dans un d\u00e9tachement par rapport aux r\u00e8gles pr\u00e9existantes. Tel le non-savoir de Georges Bataille, le gai-savoir de Friedrich Nietzsche ou les pratiques doxiques d&#8217;Anne Cauquelin, ces pratiques architecturales constituent des moyens de se placer au sein du monde de fa\u00e7on particuli\u00e8re, et permettent de d\u00e9construire la facilit\u00e9 des raisonnements usuels, et l&#8217;autocensure de l&#8217;imaginaire qui en d\u00e9coule. Diff\u00e9rents architectes s&#8217;attachent \u00e0 critiquer les normes et les limites, se les rapproprient et les d\u00e9tournant en les redistribuant de mani\u00e8re inventive.<\/p>\n<p>Comment int\u00e9grer la n\u00e9cessit\u00e9 des r\u00e8gles souples, changeantes et non fig\u00e9es, \u00e0 la constitution d&#8217;un projet d&#8217;architecture ?<\/p>","protected":false},"excerpt":{"rendered":"<p>Sorry, this entry is only available in Fran\u00e7ais.* Projet de recherche doctoral * Le jeu est une situation volontaire de plaisir, de cr\u00e9ation et de d\u00e9pense libre, aux antipodes d&#8217;une activit\u00e9 annexe, s\u00e9par\u00e9e et d\u00e9tentrice de sa propre fin, il constitue un moyen d&#8217;existence optimiste, un organisme complet, riche et coh\u00e9rent, un espace-temps exacerbant la [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":776,"comment_status":"closed","ping_status":"closed","template":"","meta":{"spay_email":"","footnotes":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false},"tags":[],"jetpack-portfolio-type":[],"jetpack-portfolio-tag":[],"class_list":["post-238","jetpack-portfolio","type-jetpack-portfolio","status-publish","has-post-thumbnail","hentry"],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":245,"url":"http:\/\/emiliequeney.com\/en\/portfolio\/archihihi\/","url_meta":{"origin":238,"position":0},"title":"archihihi","date":"5 March 2014","format":false,"excerpt":"educative and playful material web-plateform, games, toys & workshops www.archihihi.com creation & direction * Aim: enjoy architecture * Architecture is everywhere, though sometimes invisible in everyday life. In light of this paradox, Archihihi aims to reclaim contemporary architecture in a creative and playful way. * Method: play! * Archihihi uses\u2026","rel":"","context":"In &quot;playful architecture&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/emiliequeney.com\/wp-content\/uploads\/2014\/03\/archihihi_logo800x600.gif?fit=474%2C355&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":1065,"url":"http:\/\/emiliequeney.com\/en\/portfolio\/animations-video\/","url_meta":{"origin":238,"position":1},"title":"Home-made architecture","date":"23 January 2023","format":false,"excerpt":"2017-2019 10 video animations on 10 contemporary architectures Commissioned by the Centre Pompidou for Mon Oeil, an art web-series for children aged 5+. Each animation is an imaginary story, revealing an original contemporary architecture in the form of a model. Common objects, found at home, are set in motion to\u2026","rel":"","context":"Similar post","img":{"alt_text":"","src":"https:\/\/i2.wp.com\/emiliequeney.com\/wp-content\/uploads\/2023\/06\/houselogo-gif.gif?fit=900%2C636&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":594,"url":"http:\/\/emiliequeney.com\/en\/portfolio\/architecture-models\/","url_meta":{"origin":238,"position":2},"title":"architectural models","date":"27 January 2013","format":false,"excerpt":"2009-2014 competition models collaborations with Fr\u00e9d\u00e9ric Mathieu, Antoine Pac\u00e9 & Christine Lacoin and Immanuel Petrelli Architecture offices: Emmanuel Saadi, ECDM, Hamonic & Masson, Gplus, Pangalos & Dugasse, RPBW, Vaughan Techniques: lasercut, etching, painting, screen-printing...","rel":"","context":"In &quot;object &amp; pictures&quot;","img":{"alt_text":"","src":"https:\/\/i1.wp.com\/emiliequeney.com\/wp-content\/uploads\/2014\/02\/emc_maquette_webeq.gif?fit=600%2C400&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":797,"url":"http:\/\/emiliequeney.com\/en\/portfolio\/5th-birthday-scenography\/","url_meta":{"origin":238,"position":3},"title":"suspension","date":"23 May 2016","format":false,"excerpt":"2015 temporary exhibition scenography [Caen - Normandy] commissioned by the Maison de l'Architecture de Basse-Normandie work as part of the Hopscotch collective \u00a0 Carefully installed within a beautiful historical room, this exhibition scenography appears to float in the air, allowing for a refreshing and playful exploration of this heritage building.\u00a0\u2026","rel":"","context":"In &quot;Non class\u00e9&quot;","img":{"alt_text":"","src":"https:\/\/i0.wp.com\/emiliequeney.com\/wp-content\/uploads\/2016\/05\/5ansresidencesceno_featured.jpg?fit=800%2C600&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":621,"url":"http:\/\/emiliequeney.com\/en\/portfolio\/architecture-sketches\/","url_meta":{"origin":238,"position":4},"title":"architecture sketches","date":"27 September 2009","format":false,"excerpt":"2001 - 2016 travelling with my pencils France, Italy, Portugal, Switzerland, Germany, Spain \u00a0","rel":"","context":"In &quot;object &amp; pictures&quot;","img":{"alt_text":"","src":"https:\/\/i2.wp.com\/emiliequeney.com\/wp-content\/uploads\/2014\/09\/P1040618-copie.jpg?fit=1000%2C751&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":655,"url":"http:\/\/emiliequeney.com\/en\/portfolio\/ombre-en-lumiere\/","url_meta":{"origin":238,"position":5},"title":"shadow in light","date":"29 September 2014","format":false,"excerpt":"2010 installation about the theme \"between shadow and light\" [Montpellier] Architectures Vives festival work in collaboration with Markus Schork project mentioned Suspended in the air, this sculpture consists of a three-layer abstract pattern and generates fleeting patterns depending on the trajectory of the sun. 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